

One example is if the player manages to obtain a Frying Pan earlier in the game by being advised by a Street Performer to get a Thick Iron Plate, they can by-pass Chapter 4 immediately by equipping the item before the assassin strikes – If the player hadn't received the Frying Pan earlier there objective for this Chapter would be to find a Thick Iron Plate to protect Eike from this attack. The game features an interactive narrative, one to which players actions can change the direction of the story, while there are really only a few key moments that change the outcome of the games multiple endings, there are many moments throughout the game where Eike can outwit the assassin in different ways. Players are encouraged to explore Lebensbaum, there are a few unique sidequests they can venture one being able to travel back to the past with a Kitten to bring joy to a lonely girl – These aren't implicitly displayed as an objectives on a list but situations a player can experience when experimenting the items they acquire and the people they interact with with in different time zones. If Eike is in the present-day and exceeds the fated time of his demise the chapter restarts - With the exception of Chapter 8. When the clock arrives at the time of Eike's death in the present Eike will perish if he is still within the past as he is unable to return to the present. The cut-scenes and dialogue takes up varying amounts of in-game time. The amount of time Eike spends in the different eras also passes in the present-day. This action making the Marktplatz where he was fated to die more open and gives the assassin less places hide and a lesser opportunity to proceed with his murder.Īdditionally, the game keeps two digital clocks: one depicting the time in the present-day era and another for whichever era Eike time-travels to. So Eike's objective in Chapter 2 is to seek a way to prevent the tree existing in the first place. Actions taken in one time period affect future ones for example, in Chapter 2 Eike is killed from the assassin hiding behind a tree. The chapters consist of time-traveling through the different eras, finding items, and interacting through dialogue with the non-player characters. The gameplay resembles a point and click adventure but offers a more traditional control scheme allowing the player to control Eike with the directional pad on a controller rather than using a mouse to click an area to navigate. The Digipad, a time-traveling item given to Eike by Homunculus, requires Energy Units, which the player can find scattered around the town. In each chapter, Eike dies, is resurrected by the Homunculus and travels back in time before his death with the intent of changing events to prevent it. The objective of Shadow of Memories is to guide player character Eike Kusch through the fictional German town of Lebensbaum as he travels through time to prevent and unmask his murderer. Along his journey learning much of the city's past and heritage.įor plot summary of each chapter and further information on the games Multiple Endings we have a new section to where you can read more - Click Here to Visit the Chapter Selection.

Eike enters this cat and mouse game with his assailant to where he can travel back in time to change events of the past to prevent his death in the present. The mysterious voice then offers to help Eike and gives to him the Digipad - A device that allows Eike to travel back in time. Eike regains conscious in Limbo where a mysterious voice explains the state of is demise. As Eike is leaving Cafe Sonne, he is stabbed by an assassin in the empty streets and dies. Shadow of Memories is set in the fictional German City of Lebensbaum. 3.2 The inescapable nature of fate and paradoxes.3.1 The repeating nature of time and fate.
